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Also, unlike with Doki Doki Panic, you only needed to beat the game with one character, you couldn’t save your game, and you had limited continues. Many aspects of the game were left unchanged, though, which lent the game a very different feel from the original Super Mario Bros. For more info, check out the thorough Wikipedia article here.Īfterward, Doki Doki Panic was edited to include Mario elements and then released outside of Japan as Super Mario Bros.
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It featured the Imajin family, who were mascots for a “Dream Factory” event held in 1987. It was pretty interesting, and since localization played a big part in this game’s history, I thought I’d share the review here too.įirst, a super-quick refresher: Dream Factory Doki Doki Panic was released for the Famicom Disk System in Japan in 1987. The other day I ran across an image that showed Famitsu’s review of Doki Doki Panic and Famitsu’s review of Super Mario USA side-by-side.
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